Game Plan Spread

Difficulty: Easy
When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.
The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.
In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.
The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).
The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.
The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.
Your Game Plan Reading
Unconscious Drive
![]() The Tower |
External Influences
![]() The Fool |
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Significator
![]() The Theocrat |
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How it Will Succeed
![]() The Sun |
How it Will Not Succeed
![]() The Swamp |
The Theocrat
1:00 – Card 8
AKA The Hierophant in traditional Tarot. Male, Fire, Taurus.
The master, the controller, the employer. To force one's will upon others and make them work for your own benefits. Not always a cruel thing if it's done right. But it's so rarely done right.
The Tower
10:00 – Card 4
Male, Earth, Libra.
Failure and Loss. Defeat and ruin. The higher it's built, the harder it falls and the more it crushes when it does. That doesn't necessarily mean it wasn't worth building. Defeat can be accepted and the ruins left behind in favour of greener pastures, or one can start to rebuild. The latter is more difficult, but often more rewarding.
The Fool
6:00 – Card 0
Male, Water, Pisces.
Ignorance is a trait of the most basic. To let the currents of time and fate dictate one's actions completely, to seek the lowest, easiest path will lead one downwards. One's hunger will destroy what's beautiful, resulting in the squandering of things put to better use.
The Swamp
8:00 – Card 1
AKA Temperance in the traditional Tarot. Male, Earth, Scorpio.
Stagnation, nothing moves, nothing changes. Barriers block every effort to improve or change, not that rock has anywhere to go. The elements and life move around it, grow from it, decay upon it, but it goes nowhere.
The Sun
Damn bright thing always vomiting heat and blinding light onto the populous. The artist of this deck isn't a fan.