Game Plan Spread

Game Plan Spread

 

 

Difficulty: Easy

When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.

The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.

In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.

The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).

The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.

The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.

 

 

 

 

 

 

 

 

Your Game Plan Reading

Unconscious Drive

The Hermit
External Influences

The Moon
Significator

Death
How it Will Succeed

The Sorceress
How it Will Not Succeed

The Tower

 

 

 

 

Death


 

 

 

 

The Hermit

4:00 – Card 5

Male, Air, Virgo.

A card of loneliness, disconnection and solitude. Also, a card of hope – If you have half of something it means the other half is out there somewhere. It may be far away, you may have to wade through the nastiest slums to find it, but when you do it's brilliant.

 

 

 

 

The Moon

Tranquillity, calm, beauty, and for some reason I never understood, lobster. Don't ask me, blame antiquity.

 

 

 

 

 

 

 

 

 

 

 

The Tower

10:00 – Card 4

Male, Earth, Libra.

Failure and Loss. Defeat and ruin. The higher it's built, the harder it falls and the more it crushes when it does. That doesn't necessarily mean it wasn't worth building. Defeat can be accepted and the ruins left behind in favour of greener pastures, or one can start to rebuild. The latter is more difficult, but often more rewarding.

 

 

 

 

The Sorceress

12:00 – Card 11

AKA The Priestess in traditional Tarot. Female, Fire, Leo.

The master of events, the shaper of destiny, the will in action. The opposite of the fool, the Sorceress is active, in control. Aware instead of ignorant, wise instead of apathetic. A goddess, for the only gods that exist are men and women who make deities of themselves.

 

 

 

 

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