Game Plan Spread

Game Plan Spread

 

 

Difficulty: Easy

When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.

The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.

In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.

The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).

The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.

The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.

 

 

 

 

 

 

 

 

Your Game Plan Reading

Unconscious Drive

The Beast
External Influences

The Chamber
Significator

The Swamp
How it Will Succeed

The Empress
How it Will Not Succeed

The Moon

 

 

 

 

The Swamp

8:00 – Card 1

AKA Temperance in the traditional Tarot. Male, Earth, Scorpio.

Stagnation, nothing moves, nothing changes. Barriers block every effort to improve or change, not that rock has anywhere to go. The elements and life move around it, grow from it, decay upon it, but it goes nowhere.

 

 

 

 

The Beast

3:00 – Card 7

AKA Judgement or The Angel in traditional Tarot. Female, Air, Aries.

Birth, gain and success. To eat the apple and learn mastery of life and death. To nurse and grow strong. To win. These are all steps toward the goal but not the goal itself, to mistake the method for the achievement will leave one halfway there.

 

 

 

 

The Chamber

AKA The World in traditional Tarot.

The walls and windows are all bricked up, there appears to be no way out, but you got in somehow, so there must be a way. Have you tried looking behind you? Even if you're trapped forever (As you are in this world) there's likely something fun do while you're here.

 

 

 

 

 

 

 

 

 

 

 

The Moon

Tranquillity, calm, beauty, and for some reason I never understood, lobster. Don't ask me, blame antiquity.

 

 

 

 

The Empress

Regime change in action, it happens more in the sewers than the senates. One goes out, another comes in.

 

 

 

 

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