Game Plan Spread

Game Plan Spread

 

 

Difficulty: Easy

When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.

The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.

In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.

The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).

The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.

The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.

 

 

 

 

 

 

 

 

Your Game Plan Reading

Unconscious Drive

Balance
External Influences

3 of Wands
Significator

The Devils
How it Will Succeed

2 of Pentacles
How it Will Not Succeed

Knight of Pentacles

 

 

 

 

The Devils

11:00 – Card 9

AKA The Devil in traditional Tarot. Female, Fire, Capricorn.

Predators, perpetrators, the strong over the weak. They are movers and manipulators of fate, but always at each other’s throats. Time devours its own children and this is the card of that act, for time itself is only a continuum, it's really time's children that devour each other.

 

 

 

 

Balance

AKA Justice in traditional Tarot.

Not the scales of a common religious moralist and no longer a cardinal virtue, but the raw, heartless justice of nature.

 

 

 

 

3 of Wands

Two wands to keep them rowing in circles past death, one wand to put an end to it.

 

 

 

 

 

 

 

 

 

 

 

Knight of Pentacles

Stone is hard and sand is soft, yet one can erode the other in time and fundamentally, both are the exact same thing. Odd that the smaller of the two can destroy the larger and make it more like itself. Also note the Wolfs angle rune.

 

 

 

 

2 of Pentacles

Some cultures to this day place coins upon the eyes of the dead to pay the ferryman who will take them to the land of the dead. I'm guessing one eyed individuals travel at half fare and the blind go for free.

In reality, you can't take a cent with you. Spend it while you're alive.

 

 

 

 

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