Game Plan Spread

Difficulty: Easy
When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.
The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.
In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.
The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).
The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.
The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.
Your Game Plan Reading
Unconscious Drive
![]() 6 of Swords |
External Influences
![]() The Beast |
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Significator
![]() Page of Pentacles |
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How it Will Succeed
![]() The Emperor |
How it Will Not Succeed
![]() 3 of Wands |
Page of Pentacles
An homage to Arthur Edward Waite, Aleister Crowley and George Sprague, the three revolutionary authors of Tarot systems that inspired this deck. Also, a very bad pun, apologies.
Life demands study, not worship. Study your problems, don't just pray for them to go away.
6 of Swords
Something has to make the rain come down. It got up there but once there's enough of it, it falls back to Earth. It's not enough just to let it happen, if you want to understand you have to observe.
The Beast
3:00 – Card 7
AKA Judgement or The Angel in traditional Tarot. Female, Air, Aries.
Birth, gain and success. To eat the apple and learn mastery of life and death. To nurse and grow strong. To win. These are all steps toward the goal but not the goal itself, to mistake the method for the achievement will leave one halfway there.
3 of Wands
Two wands to keep them rowing in circles past death, one wand to put an end to it.
The Emperor
In this case King Sargon of Akkad. A great ruler in his own time rarely even makes the history books in ours.