Game Plan Spread

Game Plan Spread

 

 

Difficulty: Easy

When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.

The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.

In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.

The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).

The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.

The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.

 

 

 

 

 

 

 

 

Your Game Plan Reading

Unconscious Drive

Knight of Swords
External Influences

The Chamber
Significator

The Hermit
How it Will Succeed

King of Wands
How it Will Not Succeed

5 of Cups

 

 

 

 

The Hermit

4:00 – Card 5

Male, Air, Virgo.

A card of loneliness, disconnection and solitude. Also, a card of hope – If you have half of something it means the other half is out there somewhere. It may be far away, you may have to wade through the nastiest slums to find it, but when you do it's brilliant.

 

 

 

 

Knight of Swords

The guillotine is the most effective method of killing ever invented. You can poison or shock or stab or shoot people but nothing is so certain to cause death as severing their head. Amazing how fast the world forgot that.

 

 

 

 

The Chamber

AKA The World in traditional Tarot.

The walls and windows are all bricked up, there appears to be no way out, but you got in somehow, so there must be a way. Have you tried looking behind you? Even if you're trapped forever (As you are in this world) there's likely something fun do while you're here.

 

 

 

 

 

 

 

 

 

 

 

5 of Cups

The problem with a hand of glory is that wax melts and glory fades.

 

 

 

 

King of Wands

Money is the king of all motivators. There is nothing in this world enough money can't buy. The people who tell you otherwise clearly don't have enough of it.

 

 

 

 

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