Game Plan Spread

Game Plan Spread

 

 

Difficulty: Easy

When a person has a certain plan in mind, this simple five-card spread presents a choice, hinting at what action or attitude should be taken for their plan to succeed, and what should be avoided to help the plan work out for the best.

The initial card is laid in the centre of the layout, the significator. The following four cards are laid out clockwise around the significator.

In this spread, the second card is about what drives the reader, but also says they are not fully conscious of this, perhaps even completely unaware of it. It provides a hint as to the reason they strive for their goal.

The third card uncovers what others think of the reader and their goals. The reader may or may not be aware of this. Sometimes other people factor into the plans (and sometimes they don't).

The fourth card suggests what not to do. If things are permitted to go down this path, the plan will collapse.

The fifth card is a hint as to how to make this plan work out favourably. The idea this card presents should be followed to make the plan successful. It is the differences between Cards #4 & #5 that should be noted, as the differences provide important clues.

 

 

 

 

 

 

 

 

Your Game Plan Reading

Unconscious Drive

King of Cups
External Influences

The Sun
Significator

3 of Cups
How it Will Succeed

9 of Wands
How it Will Not Succeed

6 of Cups

 

 

 

 

3 of Cups

Based on Canova's Three Graces. And don't say there's nothing to do in the Doldrums. Time spent doing nothing isn't wasted if it was enjoyed, only if it was miserable boredom.

 

 

 

 

King of Cups

An homage to H.P. Lovecraft and the culture that's grown around his works in the modern world. Charlemagne has been replaced by Cthulhu. Past insanity has been replaced with new insanity, but it's still madness all the same. Don't believe that just because it's changed means it's been fixed.

 

 

 

 

The Sun

Damn bright thing always vomiting heat and blinding light onto the populous. The artist of this deck isn't a fan.

 

 

 

 

 

 

 

 

 

 

 

6 of Cups

I have no clue what I was thinking on this one. No clue, but if this card comes into play, remember to watch the horizon.

 

 

 

 

9 of Wands

Thank you Mario, but your princess is in another castle. Besides, this one's blocked by a cypress tree fence. Lofty goals are nothing if you can't get to them.

 

 

 

 

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