The Three Pyramids Spread

Three Pyramids Spread

 

 

Difficulty: Complicated

Basically, there is the main pyramid in the centre, and two smaller pyramids on each side. One is inverted.

Positions 1 & 3 represent where the reader comes from, or what has made them/shaped them on the various levels. Can be from environment, upbringing, schooling, etc. A look at the past, but with more objectivity than is usually given when using tarot cards.

Positions 4 & 5 represent who the reader is right now. May or may not make pleasant reading, but hey, this is what this is about, right?

Position 6 represents who the reader could be. Again, it might or might not look good, but a person can learn from that and change who they are accordingly. (This is a bit like how Scrooge did things in 'A Christmas Carol'.)

Positions 7 & 8 are the reader's strengths. This is the light they have, which can be bought to the forefront. What carries the person should not be hidden or unacknowledged.

Position 9 represents what should be given to oneself or created within.

Position 10 & 11 represent personal areas for development or weaknesses. Again, might not make good reading, but if someone looks at their strengths first, they will be able to see a balance is there and can choose to focus on one side or the other. This is where a person could really see how their shadow side comes into play.

Position 12 represents what the reader should be offering externally, or what they can bring to their world or to others who inhabit that world.

 

 

 

 

 

 

 

 

Your Three Pyramids Reading

 


Strength #1
Strength #2
Eye Exhibit
Nurture This
  Potential
Infirmity #1
Infirmity #2
Now #1
  Now #2
Base (past) #1
  Base (past) #2
  Base (past) #3

 

 

 

 

1: Base #1

10 of Pentacles

The tree of life doesn't play out flawlessly like it does in the diagrams. It's actually far more distorted than that. Don't mistake the map for the territory and follow books blindly.

 

 

 

2: Base #2

3 of Cups

Based on Canova's Three Graces. And don't say there's nothing to do in the Doldrums. Time spent doing nothing isn't wasted if it was enjoyed, only if it was miserable boredom.

 

 

 

3: Base #3

6 of Swords

Something has to make the rain come down. It got up there but once there's enough of it, it falls back to Earth. It's not enough just to let it happen, if you want to understand you have to observe.

 

 

 

 

 

 

 

 

 

4: Where you are now #1

The Hermit

4:00 – Card 5

Male, Air, Virgo.

A card of loneliness, disconnection and solitude. Also, a card of hope – If you have half of something it means the other half is out there somewhere. It may be far away, you may have to wade through the nastiest slums to find it, but when you do it's brilliant.

 

 

 

5: Where you are now #2

4 of Pentacles

It doesn't always come out the way you wanted. That doesn't mean you can't still enjoy it.

 

 

 

6: Your potential

Page of Pentacles

An homage to Arthur Edward Waite, Aleister Crowley and George Sprague, the three revolutionary authors of Tarot systems that inspired this deck. Also, a very bad pun, apologies.

Life demands study, not worship. Study your problems, don't just pray for them to go away.

 

 

 

7: Strength #1

Ace of Wands

A wand is a means to a magical end. If you don't like what you're seeing, use yours to change the channel.

 

 

 

8: Strength #2

Knight of Swords

The guillotine is the most effective method of killing ever invented. You can poison or shock or stab or shoot people but nothing is so certain to cause death as severing their head. Amazing how fast the world forgot that.

 

 

 

9: Nurture this

7 of Swords

An Homage to Kurosawa. Seven swords belonging to seven Samurai.

In a realistic movie, even masters can die, and life has a tendency to move like the most implausible plot.

 

 

 

 

 

 

 

 

 

10: Weakness #1

9 of Swords

Drawn on July 4th to the sound of fireworks. Weapons and explosives are now components of ritual as often as components of battle. I suppose they always were.

 

 

 

11: Weakness #2

3 of Wands

Two wands to keep them rowing in circles past death, one wand to put an end to it.

 

 

12: Behavior to exhibit

9 of Wands

Thank you Mario, but your princess is in another castle. Besides, this one's blocked by a cypress tree fence. Lofty goals are nothing if you can't get to them.

 

 

 

 

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